Absurdly easy, still a nice game
The game was ridiculously easy, but it was entertaining and had a nice atmosphere to it. Personally I enjoyed the song, and if people don't like it there's always an option to turn it off. All in all, really easy, but a fun way to kill some time nonetheless.
Extremely easy... But in a good way
Normally I would say a game this easy is TOO easy, but not every game has to be a ridiculous challenge to be enjoyed. This game was incredibly easy, but also entertaining and enjoyable. The more upgrades that were unlocked the more intense and fun the levels got, until eventually the boss was the easiest part. Despite the ease factor, the fun factor was incredibly high, and this game was quite a nice time killer. :)
Finally beat it.
A really good game, with a lot of challenge. Don't play this if you're not up for the challenge, it gets difficult.
Actually a lot of the levels were quite easy, but the hard ones were REALLY hard.
The worst was 5-3, the damn Reflect level. That one took me forever, mainly because the shots would often go right through my paddle, which was frustrating to no end.
As someone mentioned, there is a minor problem with shots falling through bricks, mainly the ones that fall upwards. I experienced this a lot during the Super Atari level.
Otherwise it's a fun game with a neat concept. I enjoyed it. :)
This was a really fun game, but towards the end it got ridiculously frustrating, and not even because there was a lot of clicking at high speeds happening. It was because some of the jumps had to be so very precise that it just took out all the fun. There was a section where I would land on the platform about 1/10 of the time. It wasn't that I couldn't do it, every so often I'd get it, it's just that you had to jump RIGHT at the edge, which was a little too intense. There's nothing more frustrating than frantically clicking through, only to see your guy slide off the edge of the platform you're supposed to be landing on.
Fun, addictive, and frustrating due to some ridiculous challenges near the end. Still very good though.
Well, I WAS having fun
Until a glitch that caused me to lose everything on my ship, and since at the point the glitch happened I had no money, and there's no way to reset, I'm forever unable to play this game.
Good concept, crippling glitch.
A fun challenge, but sometimes sloppy.
Overall this was a fun game, and the controls took some getting used to at first, because it was hard to control. Some parts I would say this is more of a challenge. But a lot of it was just sloppy and frustrating. Now don't get me wrong, I beat the game, so I'm not just complaining because it was "too hard," the controls were just off in some places. Especially the missles. Those things could be pretty far away from you and still manage to kill you.
Also it was frustrating that at some points you could basically touch a block that should kill you, and get away with it, and others you could be virtually two blocks away from the same block and have it kill you.
It was also difficult during the moving levels. This game basically depended on having good precision, which is easy to practice from level-to-level, but it's hard to have precision on the go.
I think all in all there's only three levels I skipped, only one being in the main three chapters. That one was the one in Hell with the ceiling of rockets. That wasn't even based on skill, to beat it you really just have to get lucky.
All in all though it was interesting, fun, and challenging (Albeit sloppy). The ending was hilarious, and the unlockables were fun to try an obtain as well. Good job!
A great defense game
That was pretty much amazing, and I'm guessing it was inspired by StarCraft (It felt like it anyway). It's simple but not boring, and there's a lot of different strategies that can be used to win.
Personally I found the best way was to just use a ton of the regular dart towers. I was able to win with all 40 lives by getting a ton of regular ones strategically placed, and eventually was able to afford super monkeys (In the end I had four, two with epic range). I also used about five tack towers that I didn't even get until around level 25.
All in all it's really fun, easy but challenging all at once. Also interesting how you had different types of 'bloons,' with different colors inside (But how can you fit two yellows in the small black or white ones!? lol).
All in all it's a great game, good job! :3
Decent At Best
Alright, so this game was... Well, like the title of this review says, decent at best. The actual game (DDR/FFR/Guitar Hero type, whatever) is done a lot, and so the only chance you have to redeem yourself is the concept/story, the songs you chose, and how well made it was overall.
As for the story, I thought it was pretty good. Kind of unique, and the picks were entertaining. The songs you used were good, especially considering you could only use stuff from the audio portal. As for how well it was made overall... There were problems.
First off, it was REALLY easy on the whole, but also extremely frustrating. A lot of the time the arrows didn't seem to be in sync with the music, and didn't really line up correctly with the arrows (If that makes sense).
Basically, a lot of the time I found myself trying to figure out where the beat of the arrows would hit, and a lot of the time I found myself trying to press the arrow a second before the arrow actually made it to the arrow it was going to overlap.
I only failed once, and that was on the armor games pick. The reason for this is probably because that song has a lot of arrows in close proximity, and a weird glitch happens (Or at least it happened to me) if you screw up. I missed one arrow, and suddenly I was stuck. I was pressing the correct arrows at the correct time, but every single one was coming up as a miss. Not even "too late" or "too early," just all misses, but they were disappearing as I was pressing!
All in all this is really just a decent game. It's not horrible, it has a good concept and fun music to play along with, but it can get pretty annoying, and it's really easy to just beat - even the 'secret key pick.' And also, the secrets aren't really worth unlocking. I mean I don't really want to play through a game so I can unlock random factoids. Although I guess I found the last one about how to get inducted into the museum interesting.
So yeah, good work, and it was pretty good, but it was nothing amazing.
Hahaha ok thanks for the review.
Hmm, I wonder if you got the idea from Ball Revamped... Oh well, doesn't matter. Anyways...
This game was fun, kind of. It started out fun, but then slowly became boring. Then the vibrating walls started, and it was fun again, but that got boring too. Then the intense vibrating walls started, and that was fun and very challenging, and also the most challenging part of the game.
Personally I think you should have flipped the flashing walls and the red vibrating ones, because the last 20 levels were really easy.
By the way, a tip to anyone stuck on the red vibrating walls: Just stare at one square, and fixate on it, it'll dispell the illusion of vibration. Or just cover the edges which makes it feel like the box is moving.
Another thing you could do is add an option to turn off the music. I did like the music in a lot of levels, and found it pretty fitting, but still, after awhile I wanted to just turn it off.
Overall, good game, but definately could be improved by adding more interesting levels, and a music option.
Good job! :D
Well when you really think about it, this is just another "catch stuff that falls" game but with a popular character. BUT, you did add the jump, so it made it a little better. I don't know if you drew everything or just got it from the movies, but if you did draw it all then good job.
My only real problems were that the sound he makes gets annoying after awhile, and that while I was playing my "red water meter" started rapidly dropping on it's own for no reason.
Interesting game, not the greatest, but it entertained me for a little bit. Good job.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.